
1.1:
*relocate savefile

1.0:
*add some gfx adjustement on street and bar (colour, alignement, text)
+absent neighbor are set per day, that mean you can't go back and return to have present
+visit nighborhood and go to bar use same button, switch are made by currentday
+neighbor bio is unlock by friendship
+neighbor info realign gallery
*neighbor info fix where you can buy flower when big picture is show
+if friendship go down to -1 friendship and she got jewelry, she trash it
+add jewelry counter in neighbor info
*crash select screen no more print several absent mask on same neighbor
+global stats in neighbor screen
+ability to navigate directly from neighbor screen
+after several test, remove of the unaware mood state (force to make better choice for crash)
+add small bonus at bar score based on friendship
+add eyes animation on every screen
+neighbors thumbnail redo, add disappointed and max level status
+Neighbor Sarah, Kaythlin and Imelda added

0.6:
*neighbors are now center on crash select screen
*add absent probability, depend of how many neighbors you know
+add friendship you have in crash screen
*flowers can be bought at least level 1 of interest (except if you go to -1 cause bad score at bar)
+realign main screen thumbs ready to have more than 5 neighbors
+add first bar release where you can gain or lose little interest and friendship
*redesign of start screen
+add ability to return to menu without quit and relaunch game
*too early on crash screen not add interest fix
*small adjustement on Sam, Chloe and Jenny photoset
*add possibility to go back and not play game at bar
+last neighbor seen at bar cannot be seen in next visit
+add bar stat in neighbor info screen
*some mouse clic may be registered and cause double button clic (and double loss money) fix
*bug fix where flowers cost x2
+day to relax adjustement (+1 days)
*walking pic reset to normal
*randomize is more.. random
+add jewelry. buyable at friendship 2, it give +50 crash bonus, +10 bar bonus and -1 day to relax bonus
*you can start with -1 friendship if first score is bad
+neighbor who need friendship to unlock next photo is now show in main screen
*fix where lock photo can be unlock if exactly score needed
+neighbors Caroline and Miyuki added

0.5:
SAVEGAME ARE NOT COMPATIBLE WITH PREVIOUS VERSION
*redone set for all neighbors, now contains 10 pics (to let the game less duration)
+add simple fatigue mechanic. Rest give +50 regain. if fatigue >60=10 interest bonus. <25=10 interest malus
-visit neighboorhood cooldown removed. now just to have no level 0 in your knownledge
*first neighbor known is set randomly, starting with 60 interest points
*meet neighbor add friendship bonus if score > 50
+concept of spy change to forced visit of the neighbor (this to correspond with pic that is not thru window)
+now, you can choose who to crash between all known neighbors
+all neighbors that are not crash for x days will become relaxous (x=2 for relax, 3 for uncomfortable, 4 for disapointed)
+crash screen is focus on the neighbor you choose
+mood have only 4 states. less mood give interest bonus
+allow to do extra work. gain +50$ but -15 fatigue, while a day pass (mean day 2 relax count)
+going to disapointed give a x2 interest point but lock the neighbor for 4 days
+friendship needed for unlock level 3, 6 and 8.
+for now, friendship can be buy in the neighbor info screen (will be changed in future release)
+buying flower with low mood (unaware/relax) give +1 friendship, while with high mood (uncomfortable/disapointed) reduce -1 mood
+add music (default is off)
+neighbor Lola added

0.4:
*fix, while peek result, clicking before level change make level never up
*adjust xp per level needed
*fix, two days advance when clicking button new day pop-up disappear
  (for the moment, just neutralise button and reduce delay of the pop-up)
+current xp appear in peek select screen, let you decide who to peek
+neighbor stats: nb peeked, selected and number of days you know the neighbor
+'peek_game' add timer before result animation (arrow and bar)
*'visit_neighborhood' now also require to not have any active neighbor at level 0
+reduce danger zone gain but add point to mini game
+add a cooldown for visiting street of 4 days (start with a 2days to let use peek solo as tutorial)
*'peek_screen' background updated
+load/save game
+ability to turn sounds on/off and fullscreen on/off via top left button
+neighbor Noemi added

0.3:
+add texte effect (shadow and outline)
+'peek_screen', random neighbor, tips, animation and result
+'peek_screen', mini-game for danger zone
+neighbor OldWoman added (for peek_screen selection)
+sound for button, neighbor new level and money (payday & visit street)
+info about new day
+neighbor Samantha added

0.2:
+'main_screen', tips added when mouse hoovering
+'main_screen', halo appear on neighbor when mouse hoovering
+'main_screen', current day marked by a small circle
+'neighbor_screen', tips added
+'neighbor_screen' gallery and clic on it
+'peek_screen' template (select between 2 neighbor, no random)
+visit the neighborhood cost one day-off (and money)
+neighbor Chloe added

0.1:
+'main_screen' added
+'main_screen' add ability to neighbors to close eyes randomly
+'visit_neighborhood' screen to meet new neighbor
+'visit_neighborhood', a chifoumi mini-game to randomise meet and got (or not) a bonus level for new neighbor
+neighbor info screen first release
+neighbor Jenny added (template, need to be validate)
